Interface 2006

Judging Rubric

This is a sample template for illustrating the criteria for judging the contest entries. This template is still under development and may change as it evolves into a final form.

Judges may allocate points corresponding to vacant spaces for an entry to scale for a team's performance (for example, in the Design phase, a team may score '2' or '4' on consistency).

Criterion

Points

5

4

3

2

1

0

Analysis Phase
User Analysis
User Identification

Target user groups are clearly identified and explained

 

Target user groups are clearly identified

 

Some of the target user groups are identified

 

Target user groups are identified but the definitions are unclear

 

Target user groups are identified but the definitions are confusing

 

Target user groups are not identified

User/group Characteristics

The relevant characteristics are identified and the relevance is clearly described

 

The relevant characteristics are identified

 

Some of the relevant characteristics are identified

 

Some characteristics are identified but few are relevant

 

Characteristics are identified but their relevance is suspecct

 

Characteristics are not identified

 

Needs and goals

Needs and goals are clearly stated and described

 

Needs and goals are stated

 

Some needs and goals are stated

 

Needs and goals are stated but the statements are not informative

 

Needs and goals are stated but the statements are irrelevant or inaccurate

 

Needs and goals are not stated

 

Prioritization

Needs and goals are prioritized and the rationale for the prioritization is clearly presented

 

Needs and goals are prioritized and some rationale for the prioritization is presented

 

Needs and goals are prioritized and the rationale for the prioritization seems obvious

 

Needs and goals are prioritized but the prioritization is not immediately obvious

 

Needs and goals are prioritized but the prioritization is isaccurate or irrelevant 

 

Needs and goals are not prioritized

 

 

 

Task Analysis
Task Identification

Tasks are clearly identified and explained

 

Tasks are clearly identified

 

Some tasks are identified

 

Tasks are identified but are unclear or improbable

 

Tasks are identified but are unrealistic

 

Tasks are not identified

 

Common Tasks

Tasks that users will perform often are included and clearly described

 

Tasks that users will perform often are included and described

 

Tasks that users will perform often are included

 

Some tasks that users will perform often are not included

 

Most tasks that users will perform often are not included

 

Critical Tasks

Critical tasks are included and clearly described

 

Critical tasks are included and some description is provided

 

Critical tasks are included

 

Some critical tasks are not included

 

Most critical tasks are not included

 

Prioritization

Tasks are prioritized with a preference for critical and common tasks and the rationale for the ordering is clearly explained

 

Tasks are prioritized with a preference for critical and common tasks and the rationale is explained

 

Tasks are prioritized with a preference for critical and common tasks and the rationale is clearly evident

 

Tasks are prioritized but  critical or common tasks have a low priority

 

Tasks are prioritized but the prioritization is unclear or inapppropriate

 

Tasks are not prioritized

 

Coherence with user needs and goals

Tasks clearly mirror users' needs and goals

 

Some tasks mirror users' needs and goals

 

Few tasks satisfy users' needs and goals

 

 

 

Design Phase
Functional Design
Innovation

The design employs an innovative approach

 

The design includes some innovative features

 

The design replicates the approach and features of other widely available software

 

Tasks

The interface supports users in performing critical and common tasks

 

The interface supports users in some critical or common tasks

 

The interface does not support in performing most of the critical or common tasks

 

Sequence of actions

The interface widget layout supports users in performing tasks and provide input in their intuitive order or leverages upon user's existing practices

 

The interface widget layout requires users to perform tasks or provide input in an unusual but meaningful order

 

The interface requires users to perform tasks or provide input  in an unusual and counter-intuitive order

 

Flow of information

The interface manages information flow well: it requires users to provide only the necessary information, channels available information between screens and widgets, and stores this information for future use where appropriate, thus minimizing the user's burden for providing information

 

The interface requires users to provide some extraneous information but otherwise manges information flow well

 

The interface requires users to provide extraneous information and does not save this information for future use, thus increasing user effort in providing information

 

The interface requires users to provide some extraneous information and/or does not channel known information between screens

 

The interface requires users to provide information repeatedly or, in some cases, information that they may not have

 

The interface does not mange information flow well: it requires users to provide the same information multiple times, does not channel available information between screens and widgets

 

Feedback

 The interface provides relevant, timely, and meaningful feedback for all user actions and keeps users informed of system status and progress of the current operation 

 

The interface provides relevant, timely, and meaningful feedback for critical operations only

 

The interface provides relevant  and meaningful feedback for some critical operations

 

The interface provides relevant feedback but it is not always meaningful to the users

 

The interface provides some feedback for user actions but does not indicate system status or progress of the current operation

 

The interface provides little or no feedback regarding system status, user actions, or progress of the current operation

 

Consistency

The interface employs similar widgets for similar tasks

 

The interface contains some inconsistencies

 

The interface is divergent and there are few or no similarities between widgets and associated tasks

 

Completeness

The design is complete: the interface supports critical and common tasks

 

The design is near-complete: the interface supports most of the critical or common tasks

 

The design is incomplete: many critical or common tasks are not supported

 

 

Visual Design
Aesthetics

The interface is aesthetically designed and attracts users

 

The interface seems pieced together and is unattractive

 

Gestalt

Widgets with similar or related features near each other, unrelated or dissimilar widgets are distinctly separated

 

Widgets for similar or related operations are sometimes located in close proximity

Widgets are placed on the interface with littleregard for meaningful grouping 

Colors

The interface employs colors appropriately for conveying information to the users effectively

 

The use of color in the interface confuses  the users or is incoherent

 

Size

Widgets take up only the space necessary and in proportion to their importance (widgets for performing critical or common tasks are emphasized)

 

There is no connection between the size of widgets and the importance of the tasks that they support

 

White space

The interface uses the available space effectively and there is little white (unused) space, the interface is not cluttered. 

 

The interface uses the available space effectively and there is little white (unused) space but it looks somewhat untidy

 

The interface uses the available space ineffectively and leaves a significant amount of white space

 

Presentation Phase
Completeness of slides

The slides contain relevant information for understanding the team's design

 

The slides contain relevant information but leave out a few important details

 

The slides are incomplete

 

Clarity and organization of presentation

The presentation covered all information necessary for understanding the team's design and was well organized

 

The presentation covered all information necessary for understanding the team's design but the information was not organized wells

The team did not present sufficient information for clearly understanding their design

 

Style and delivery

The presentation was well delivered and the presenter made eye contact with the audience

 

The presentation was not delivered well
Timeliness

The time completed the presentation in time and used the available time effectively

 

The team completed its presentation in time but did not use time effectively

 

The presentation ran over the allotted time

 

Questions

The team answered questions posed by the audience and judges well

 

The team did/could not answer questions posed by the audience and judges